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AT&T Developer Summit Hackathon
Have an App Idea or Need an App Built?

The AT&T Summit Hackathon is the premier hackathon of the year for the AT&T Developer Program. This year will be focused on wearable technologies and participants will be able to choose between a Wearables Track and an AT&T API Track. Finalists from each track will be featured in live fast pitches on stage with our executives during the keynote at the AT&T Developer Summit on January 6th. In addition, competitors will also have the ability to complete in accelerator challenges, details can be found below, which will offer individual prizes of up to $10,000 for eligible teams.


We Supply

Quick presentations and code samples that help to bootstrap your hacking, food to keep you going, and caffeine to keep you awake. Along with technical senseis to assist you in building faster, smarter, and with new tools.


You Bring

Your laptop, skills, & ideas. Come with a collaborative, team- focused mindset and/or team up in advance on Twitter/Facebook/Google+ via #atthack. Whether you are a back-end person and code in Ruby/PHP/.NET or are a designer and only work with Illustrator, you are invited to attend this event. Every group needs a good balance of talent, and your development skills are needed!

DevLab @ Summit

This year we are bringing a mini-version of DevLab, our very popular, multi-city API training event, to the Summit Hackathon! Are you planning to use the Speech or In App Messaging APIs? Then these forty-five minute sessions will quickly teach you how to implement them in your program. Simply send a member of your team to the DevLab session and they will come back with the knowledge your team needs. Check out the timing details on our schedule page. See you at DevLab!


Hackathon Schedule

Please be sure to review our schedule page for all the important schedule details of this years AT&T Summit Hackathon.

Development Tracks

Wearables Track

A major focus of the hackathon is Wearables with a dedicated $40k prize pool with $25k going to 1st place. Of course, AT&T APIs are required, so read up (http://developer.att.com/) and download examples (https://github.com/attdevsupport). Onsite, we will provide devices from SensorCon, Samsung, Pebble, Wahoo, Plantronics, Heapslyon and Neurosky that you can string together for a more integrated view into your world. You can also build wearables from scratch with Arduino boards, Arduino Lilypad boards, ARM/Freescale mbed boards or Intel Galileo boards as well as a bunch of sensors and kits from Sparkfun.com. Invite your robot crazy friends, maker friends and DIY enthusiasts out to a weekend of making your world.

Prizes:
1st Place - $25,000
2nd Place - $10,000
3rd Place - $5,000


AT&T API Track

For those of you that prefer standard mobile app challenges, we have the same dedicated $40k prize pool with $25k going to first place and as with the other track, AT&T APIs are required, so read up (http://developer.att.com/) and download examples (https://github.com/attdevsupport). Onsite, development will be supported by AT&T M2X, Nokia, Philips Hue, and Hasbro. We encourage you to build any kind of mobile app that leverages AT&T APIs. To get your creative juices going, Philips will be bringing their Hue personal wireless lighting device and Hasbro will be bringing some Furbies, Laser Blasters, and other games. Creating a new version of an existing app for a platform previously unsupported is an acceptable entry.

Prizes:
1st Place - $25,000
2nd Place - $10,000
3rd Place - $5,000


Judging Criteria

General Judging Criteria- Apps competing for Best Overall and AT&T Challenges will be judged based on the criteria below and weighted accordingly

  • 25% weight - Ability to clearly articulate what your app does
  • 25% weight - Originality of idea
  • 25% weight - Difficulty of technical implementation
  • 25% weight - Use of AT&T APIs

Accelerator Challenges

Select first place winners across the different challenges will receive a special invite to a Stanford Design School Class on January 7th (http://devsbuild.it/dthinkingworkshop) courtesy of the Application Developers Alliance (ADA).

Best Public Safety App (Sponsored by AT&T) - $10k Prize for 1st Place
Create an app that addresses the first responder / public safety space to win this accelerator. Feel free to check out our previous public safety hackathon that we ran. Ideal solutions for this space involve situational awareness, team communication and location awareness. Basically imagine having to walk into a blazing building and having to figure out where your teammates are within a 10,000+ sqft building. Yea. Difficult.

Best Use of AT&T M2M App Platform (Sponsored by AT&T) - $10k Prize for 1st Place
Innovate with the AT&T M2M Application Platform to manage connected devices and/or bring a smart product to life. Build an application with our easy, fast M2M development and management platform. BYOD or use an Arduino board, sensors, gateway that we provide. Combine it with AT&T’s network APIs adding “smarts” to a product – with a mobile connected hardware and UI.

Best Use of AT&T M2X API (Sponsored by AT&T) - $10k Prize for 1st Place
Create a data driven device and/or application that showcases your innovation and leverages M2X for cloud data. Build a data driven device/application with the new M2X API for AT&T cloud data storage and sharing. We’ll enable your creation by providing device kits with select sensors and sample datasets in the M2X cloud. You can also build with your own time series data set, rather than a device. https://m2x.att.com/

Women In Tech Accelerator Prize (Sponsored by Ericsson) - $10k Prize for 1st Place
We believe that women have provided a critical spark to the tech industry and with additional opportunities the next generation of women professionals can be the catalyst we need to accelerate innovation and economic growth. This prize will be awarded to the best woman led team with a majority of female members.

Best IOT App (Sponsored by Ericsson) - $10k Prize for 1st Place
The most creative submission that makes use of the Ericsson designed and deployed sensor network (yes, they created a custom network made up of various sensors) that you can connect to and pull data from.

Best Use of Nokia’s WP8 APIs (Sponsored by Nokia) - $10k Prize for 1st Place
For this Challenge, you must build a Windows Phone 8 app that integrates one of the Nokia API’s (Imaging, MixRadio or HERE Maps). Additionally, your WP8 app must support all screen resolutions, include all 3 sizes of Live tiles, and fast app switching.

Best Use of Plantronics Voyager Legend Headset (Sponsored by Plantronics) - $10k Prize for 1st Place
Best use of the Plantronics Voyager Legend headset wins this price. Check out some of the previous winners here: http://www.youtube.com/user/PLTlabs. Create your developer account and check out the Plantronic APIs here: http://developer.plantronics.com/welcome

Best Use of Gimbal Proximity Beacon (Sponsored by Qualcomm) - $10k Prize for 1st Place
The Gimbal™ platform enables brands, retailers and venues to engage customers with relevant, timely and personalized content to their mobile devices that can drive customer engagement, sales and loyalty. Check out the Qualcomm Gimbal platform and their Beacon product here: https://www.gimbal.com/

Best Use of Intel Galileo (Sponsored by Intel) - $10k Prize for 1st Place
Take your app to the next level by hacking the brand new Intel Galileo. What could be better? Find out more info here: http://www.intel.com/content/www/us/en/do-it-yourself/galileo-maker-quark-board.html

Application Developer Alliance (ADA) Accelerator Prize - Private Invite to Stanford Design School Class
Select first place winners across the different challenges will receive a special invite to the Stanford Design School Class hosted by the ADA on January 7th. http://devsbuild.it/dthinkingworkshop

Drop In Media Labs - Best Startup Potential App – BootCamp Prize
Drop In Media Labs is offering a week in the heart of the Silicon Valley working with Drop In Media Labs turning your concept into a viable startup. Our BootCamp will take you from concept to a 10 slide VC pitch deck. The week culminates in an opportunity to pitch angel investors on the last day.

Best Use of Esri Technology (Sponsored by Esri) - $10k Prize for 1st Place
For this challenge, build an app that leverages Esri developer tools as a location platform. Build applications incorporating maps, address mapping, Geotriggers, hosted geographic data, demographic information, routing and other forms of analytics on location data. Winners must use at least one of Esri's SDK Libraries, REST APIs, or Open Source Tools. Esri staff will be on hand to help get you up and running. Visit Esri's Developer site and Github samples to browse available tools and resources.


Speakers
donn
Alex Donn, Senior Marketing Manager at AT&T, is based out of sunny Seattle! His passion is educating developers young and old about mobile application development best practices through events like hackathons that fuse the collective interests of multiple technology and business leaders. He loves bacon and is allergic to all types of gluten.

trasatti
Andrea Trasatti started with WAP in 1999 and later moved to ringtones, wallpapers, etc. He has been creating content for mobile devices in all shapes and forms for almost 15 years and he still loves it. Andrea has engineered tools for developers such as WURFL and DeviceAtlas. He joined Nokia to help developers from all over the world create great experiences for their customers. At Nokia he helps manage the online community, works on sample code and speaks at conferences.

barboni
Mike Barboni – Sr. Director, Product Management. With more than 15 years of experience in mobile, Mike currently manages hardware product development for Qualcomm’s Gimbal Context Awareness platform. He is responsible for the design, development, and commercialization of Gimbal’s latest Proximity Beacons and is focused on empowering consumers with the choice to engage with the brands, retailers and venues they care about. Mike is most interested in enabling new and disruptive technologies that work to revolutionize the mobile device experience for consumers.

barboni
Ching-Wei Chen is the Director of the Developer Program at Gracenote, the leading provider of music and video recognition and discovery technologies. He holds several patents in audio processing and music understanding, but is now focused on making Gracenote’s APIs and technologies available to the world, and helping developers create amazing entertainment experiences. You can catch him driving around Oakland (CA) in his biodiesel-powered car.
bran
Geoff Hollingworth is based in Palo Alto, Silicon Valley and leads Ericsson’s contributions into AT&T and their foundry initiative which is living AT&T's brand promise of "re-thinking possible." Prior to the Geoff was Head of IP Services Strategy North America and we responsible for the rollout of the new Ericsson brand in North America.

bran
Cary Bran serves as the Senior Director of Innovation and New Ventures at Plantronics. In this role he leads the research and development of next generation software and device concepts. Cary’s background includes over fifteen years of experience developing enterprise collaboration and communications software solutions. Prior to joining Plantronics, Cary was at Cisco Systems for over a decade where he held positions in software architecture, business development and technical strategy.

sutherland
Myles Sutherland manages Esri’s Emerging Business team working with startups and entrepreneurs around geo-location, mapping, and location analytics. Myles has a background in engineering, product management and business development. Kiwi, geographer, surfer and outdoors geek.

Senseis
Wesselman
Tom Wesselman is the Principal Architect for Unified Communications Integrations at Plantronics - working to grow the value of products and companies built around integrating with Plantronics technology. He has a background in UC engineering -

Dominguez
Carlos Dominguez, native of Caracas, Venezuela with a background in Electrical Engineering, received his Bachelor of Science in Game Art and Design from The Art Institute of California – San Diego. He is currently working as a Technical Producer, Leading Digital Production and Core Technologies for the Integrated Play team at Hasbro on highly popular brands such as Furby, Transformers, Nerf, and Kreo. Past Senior Technical Artist credits include: Robert Ludlum’s The Bourne Conspiracy, Transformers: War for Cybertron, and Transformers: Fall of Cybertron.

Landry
Nick Landry is a mobility pioneer, app developer and consultant who combines business acumen with technical abilities. Known for his dynamic and engaging style, he’s a speaker at major conferences worldwide, a Nokia Developer Ambassador & Champion, and a 9-year Microsoft MVP on Windows Phone Development. With 20+ years of experience working with the world's top brands, Nick specializes in Cross-Platform Mobility, GIS, Cloud and Mobile Game Dev. He authored multiple articles, white papers, blog posts and mobility courses, holds many professional certifications, and is an active member of the mobility community.

Hanneman
Jan Hanneman is a .NET enthusiast with great passion for technology. He is a graduated Computer Scientist originally from Germany, who immigrated to Canada in 2008. From the very beginning of his career he worked on the Microsoft stack and became an expert and lover of .NET technologies. In the last years he worked on large scale research Genomics projects during the day and on award winning Silverlight and Windows Phone software during the night. As a Nokia Developer Ambassador he shares his knowledge and excitement with the community. Jan Hannemann is ready to assist you with writing the next big app for the Windows Phone platform.

Castleman
Mark Castleman is co-founder and CEO of Vobi, a provider of Contextual UC solutions for service providers and enterprise. He founded multiple telecom companies including the highly successful hosted communications provider PBXCentral, Caleo Networks, and has been a driving force in developing innovation and go-to-market strategies for other cutting-edge technology companies. Mark holds 17 US and international patents in communications, mobile device interfaces, and information sharing, and continues to create new and innovative patentable technologies. He holds a BS in Architectural Studies from the University of Texas – Austin.

Cain
A New Zealand native, Edan Cain has worked for Esri for the last seven years and recently joined the Emerging Business team. Edan is a software developer with a focus on helping startups understand and implement Esri mapping APIs. Edan has previously worked as a software developer on Esri’s core development team.
Toms
Kevin Toms is the Developer Program Architect for Philips’ personal wireless lighting system, Hue. Toms also plays a key architectural role in the creation of SDKs and other tools for Hue developers. With over 30 years of experience, Toms previously consulted and worked for IBM, Sun, City of London Bank and the European Space Agency. An award winning games developer Toms created the Football Manager genre of computer games and was awarded Strategy Game of the Year.

vontimitta
Varun Vontimitta started as an intern for Qualcomm, while he was getting his master’s degree from SDSU. Having developed multiple applications this gave him an edge in developing location based applications for Android/iOS platforms called Neer. To make the life of developers easy he has worked on an SDK, that we today now call Gimbal.

McCarthy
Lance McCarthy is an exceptional community leader with an acute expertise for all things .NET and C#, especially on the XAML stack, including WPF, Silverlight, and Windows Phone and Windows Store apps. Lance is very helpful online, guiding and answering questions from Microsoft developers on Twitter as @lancewmccarthy, he blogs on his own time as well with a strong focus on Windows Store and Windows Phone apps at Boston Nokia Developer. He organizes & hosts events in the Boston area such as user group nights, mini-code camps and full hackathons (like this successful one in Boston). As a Nokia Developer Ambassador, Lance seeks out and engages developers through outreach programs and provides them with technical support and resources to make them successful on the Windows Phone and Windows 8 platforms.

Hunter
Atley Hunter - MCSD, MCDBA, MCPD. Atley Hunter is a passionate developer with over 15 years’ experience. As one of the most prolific Modern UI developers in the world, he has more than 200 apps in the Windows Phone Store and more than 150 apps in the Windows RT Store. As a Microsoft Windows Phone MVP, Telerik MVP & Insider and Nokia Ambassador, he is constantly working with developers worldwide to improve both skills and the platforms themselves. Atley is always sharing his knowledge and connecting with developers through events, his blog, email Twitter, Skype and LinkedIn.

gravois
John Gravois is a Senior SDK Support analyst at Esri who specializes in programming against both ArcGIS Server and our SAS offerings. When he isn’t debugging web applications he can usually be found out riding his bike.

Pilouk
Morakot Pilouk, Ph.D. has been with Esi for more than 17 years. He has been involved in research, development, project consulting, training, and software prototyping. His areas of expertise are 3D computer graphics, image processing and photogrammetry, spatial analysis, real-time data communication, and simulation.

Vigano
Davide Vigano is a former Microsoft Executive with over 25 years of sales, marketing and extensive product management experience. Joined Microsoft as an intern in 1987 to work on Mac Works, Mac Office and more recently served as General Manager of the Health Solutions Group where he lead marketing and product strategy for HealthVault and Amalga. He cofounded Heapsylon at the end of 2010.

Macagno
Maurizio Macagno is a software professional with over 20 years of software development and technical program management experience. Joined Microsoft Italy in 1999, where he worked for 6 years as a consultant and solution architect for top Italian Microsoft customers on a breadth of industries. He moved to USA in 2005 to join Microsoft Xbox, where he served as a Senior Program Manager until early 2013. Co-founder of Heapsylon, he is in charge of software development.

Rishabh
Rishabh started his career at Gracenote as a Software Engineer, soon after graduating from SJSU with a master's degree in Computer Engineering. He is an expert on various automotive, embedded, music, video, and mobile applications which are powered by Gracenote's SDK. He is always eager to share his burning ideas on how to enhance the next generation of entertainment applications.

Williams
Cherie Williams joined Pebble in October 2013. Her first exposure to programming happened at an early age when her dad handed her David Ahl's BASIC Computer Adventures. She went on to study Electrical Engineering in college, where she founded and led the UC Davis team that participated in the DARPA Grand Challenge. Her recent professional life has included Ruby on Rails, working at HP Autonomy, and co-founding a startup. Cherie enjoys flying (PPL/IR), sailing, rock climbing, skiing, cycling and otherwise getting into as much trouble as possible.

Sarlandie
Thomas Sarlandie joined Pebble in July 2013, traveling all the way from Senegal to be with Pebble. Thomas grew up in France with a passion for computers and the Internet and prior to joining Pebble, co-founded and was CTO of Backelite, a leading french mobile development agency. He enjoys writing books, building robots, long distance amateur radio, hacking kernel drivers and doing security testing. When not in front of a computer, he sails, takes pictures and tries to understand Yoga.

Rahul
Rahul has been with Pebble since 2009 - back when the company was called Allerta. He has a background in Systems Design Engineering from the University of Waterloo. but he currently manages the operational facets of the company.

Engbrecht
Jonathan Engbrecht is an R&D Engineer for Multi-Tech Systems focusing on programmable gateways and cellular connectivity. He has a BS in EE from the University of Minnesota and a MS in EE from the University of Michigan, Ann Arbor. He has been with Multi-Tech for 2.5 years working on next generation design concepts. Previously he worked for 6 years at Lockheed Martin as a Systems Engineer focused on unmanned aircraft systems.

Esposito
Mario Esposito is a multi-disciplinary, creative technology professional that holds multiple patents in a variety of areas. His 18 years track record as an innovator spans from software development as online advertising, search engine development, speech recognition, XBOX One and more. Mario is the inventor of the technology that powers Sensoria and the designer behind most innovation carried out by Heapsylon. Make it happen is his mantra.

Sundseth
Israel Sundseth is a UX and Graphic Designer at Gracenote GSS who has spent the past eight years constantly travelling the globe in search of new ideas and culture to integrate into his designs. Previously, he's worked for LastPass and several smaller media and tech outlets internationally and has experience designing for print, television, and every mobile platform under the sun. He is ready to assist you with any UI/UX patterns and graphic design.

Liu
As a part of NeuroSky's founding team, Johnny Liu has been instrumental in NeuroSky's product and business development across the last eight years. His contributions, from headset prototypes to Developer API's, have helped define today's consumer Brain-Computer Interface. As the Director of NeuroSky's Developer Program, Johnny collaborates with other innovators and hackers towards the next wave of wearable devices.

Migicovsky
Eric Migicovsky is the founder and CEO of Pebble Technology, the company behind the Pebble watch, a smartwatch for iPhone and Android. While studying engineering at the University of Waterloo, Eric began building smartwatches alongside a group of friends and created the first model, inPulse. In April 2012, Eric and his team launched the second generation, Pebble, on the Kickstarter crowdfunding platform, where it became the most successful crowdfunded project in Kickstarter’s history. An engineer and entrepreneur, Eric is passionate about developing well-designed, creative products that integrate smoothly into daily life. He lives in Palo Alto where he and the rest of the Pebblers are busy working on the first watch built for the 21st century.

Llacer
Jasmine Llacer started in June 2013 as the Recruiting Coordinator for Pebble, but she has quickly grown into an integral part of the team. She's involved in everything from management of the office and event planning, to shipping and Pebble support.

Thomas
Jacob Thomas has been with Ericsson for the last 8 years and currently works as an engineer at an Innovation Center in Plano Alto. He has a degree in Computer Science from University of Texas at Dallas.